Occult Adventures | Spells | Explode Head

Explode Head

School: evocation [] ()
Domain:
Level: Magus: 6; Psychic: 5; Sorcerer: 6; Wizard: 6; Arcanist: 6
Components: V, S
Casting time: 1 standard action
Range: close (25 ft. + 5 ft./2 levels)
Duration: instantaneous
Saving Throws: special; see text
Spell Resistance: yes
Target: one living corporeal creature

Description: Explode the head of a creature with 20 hp or fewer and deal damage in a 10-ft. radius around it.

You cause incredible pressure to build in the target's head; this spell works only on a creature that has a head and would die from the loss of a head. The spell kills any such target that has 20 hit points or fewer, exploding its head and spreading debris in a 10-foot radius. Each creature in the area must succeed at a Reflex saving throw or take 2d6 points of slashing damage from the flying debris.

A target with more than 20 hit points takes 1d6 points of damage per caster level (maximum 20d6), but can attempt a Fortitude save to take only half damage. If this damage would cause the target to become disabled or dying, the target dies and its head explodes as described above.